ChromaNex Update
- Alfie knight
- Feb 25
- 2 min read

This is an update on the pre-production phase of ChromaNex and a look at the gantt chart for ChromaNex. In this update I will be discussing some of the core features of ChromaNex that have been talked about within our team and also some insight into what the future of ChromaNex might look like and also showcasing some concept art. Our team has been hard at work designing this game to ensure that our community will enjoy the game and to make sure it's what the market needs.
Gantt chart:
First of all, ChromaNex is at the end of the Pre-production stage and will start development very soon. Here is a detailed look at the gantt chart our team will follow and will be posting more updates as we near the release of ChromaNex.

As shown in the Gantt chart we expect to finish the game by the first week of May with public beta test phase happening 2 weeks later to get feedback. This is to ensure that our game has no bugs that our testers couldn't find. Once all the beta testing is done we will fix any bugs that have been found we will be release the game.
Concept art:
Here are some final pieces of concept art:


These are come concepts for the Chroma Blaster and the colour wheel elements. Our artists have been working on a few different designs but these are the ones I have decided to showcase.
Future of ChromaNex:
After the game has been released and people can play it we will be monitoring the game and start to plan for future updates and DLCs if the game is received well. We have a few DLCs that could be added but we will be keeping that a secret for now until the time is right.
The team has a lot of ideas of different colours and different effects and also possibly the addition of colour mixing. Although the release is still far out we are still looking forward to how the game will evolve in the future. Our biggest goal for the future right now is to port the game over to consoles.
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